Maarten van der Glas https://maartenvanderglas.com Mixed Media Artist Mon, 12 Feb 2024 09:59:36 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://maartenvanderglas.com/wp-content/uploads/2018/07/cropped-M-32x32.png Maarten van der Glas https://maartenvanderglas.com 32 32 143952912 Reaction to r1 from Rabbit https://maartenvanderglas.com/reaction-to-r1-from-rabbit/ Wed, 10 Jan 2024 19:43:05 +0000 https://maartenvanderglas.com/?p=550 ]]> The launch video of r1 from Rabbit is interesting, it also gives a somewhat ominous feeling that AI can now operate all or most software (equally ominous as all the other things that have already been said about AI).

In the pizza example, it mentions ‘the most chosen pizza,’ then only ‘confirm’ is shown (no choice, no cancel?).

Will they have to do that integration on a per-app basis? On the other hand, they claim to let the AI handle the interaction, but it’s not entirely clear.

The hardware looks funny, a bit thick, and has a large edge with a scroll wheel. If there’s a touch screen, I wonder what the scroll wheel is for.

In the example with the camera and Rick Astley, you can see that the screen is not very good, and the camera app doesn’t show Rick in the correct proportions.

The analysis of the spreadsheet with the camera is impressive, communicating via email is interesting 🙂

Teach mode is cool, something others will likely implement.

They are not app-based; instead, they are web-services based (although apps are, of course, also web-service based).

For some free web services, you might wonder how they survive without ads or donations. But, of course, it’s better if they are directly paid for.

$200 is a very low price and explains something about the hardware.

It’s not a standalone device because you need another device to train and log in.

I don’t know if people need a device to perform a subset of tasks; that model is useful for existing smartphones. If the device can easily store pieces of information or chain of thought, it could work as a personal note-taker and assistant. Now, it can be frustrating when an AI understands you to a certain extent but then goes off track.

Very interesting what they have conceived and developed, in any case.

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Technical Paper for ARTWORLD https://maartenvanderglas.com/technical-paper-for-artworld/ Wed, 21 Jul 2021 13:27:02 +0000 https://maartenvanderglas.com/?p=621 ]]>  

As mentioned in the previous post I am developing a 3D game for children to make and exhibit art in.

The client (De Vrolijkheid) related their idea, dream, vision and context. I as a multi media artist translate it into an achievable plan. Time was quite short on this project: 6 months to develop a 3D game with quite a lot of features, especially concerning the storage and management of art works. There is also a lot of interactivity that has to be coded.

To achieve the goal I make design choices early on that will help to achieve the vision with out slowing us down.

I set a clear Minimal Viable Product with the client and a first deadline to meet the MVP. I will refine the MVP after the first deadline.

The first technical decision I made was to use web technologies for the game. Web technologies came a long way in the years and have some clear advantages:

  • the code can be run on phones, tables, laptops, PC’s with ease. We expect the children to use many different devices.
  • the backend code and the front end code can be developed in Javascript

For the look and feel of the game I don’t want to go for a full 3D look. It adds a lot of complexity to the code, view rendering and also use of the game.

Less of this…

And more of this…

Sometimes flat is better. Objects can’t be obstructed by each other as much. It add less complexity to the development, and the code is lighter on the device running it.

My game plan is as follows:

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Starting work on ARTWORLD https://maartenvanderglas.com/starting-work-on-artworld/ Sun, 11 Jul 2021 13:19:36 +0000 https://maartenvanderglas.com/?p=617 ]]> For the foundation De Vrolijkheid I was asked to develop a online game in which children can make and exhibit art. The project is called ARTWORLD.

In the 3D game world children can explore art works and make their own.

I am very excited to have been granted the opportunity to work on this project. I have worked with De Vrolijkheid before on a videomapping for a small museum project.

I will start work on this project soon. We will keep a blog with progress on the project.

For this project I will use the phaser.io game framework, with the Nakama game server.

De Vrolijkheid is an organisation that organises art workshop with children in refugee centra in The Netherlands.

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